Synapse-Sequenced Brainwave Generator
A lightweight engine that sequences audio tones to guide brainwave states like relaxation, focus, and meditation using a simple text-based format.
SynapSeq is not a music app. It's a sequencing engine.
Most tools generate static audio files. SynapSeq creates time-structured sequences designed to evolve and guide mental states, rather than static tracks meant to loop endlessly.
SynapSeq uses a simple, human-readable text format
(.spsq) so sequences can be versioned with Git,
shared openly, reviewed collaboratively, and evolved over time.
Every SynapSeq run is completely deterministic. Same sequence, same result, every time. Perfect for research, validation, and consistent experiences.
CLI-first by design, because focus and composition matter more than flashy interfaces. Automation, scripting, and integration come naturally.
Define brainwave sequences with a simple, human-readable syntax
alpha
noise pink amplitude 40
tone 250 binaural 8 amplitude 15
00:00:00 silence
00:00:15 alpha
00:01:45 alpha
00:02:00 silence
Create reusable audio presets with specific tones and noise
Arrange presets across a timeline with precise timestamps
Compile your sequence into high-quality WAV or MP3 files
The curated archive for official and community-created .spsq sequences
Crafted sequences designed to guide specific brainwave states for optimal mental performance.
Access official and community-created sequences for relaxation, focus, meditation, and creative exploration.
Simple text-based format makes it easy to create, share, and discover new brainwave sequences.
Everything you need to know about SynapSeq
SynapSeq is an efficient engine for brainwave entrainment, designed to generate audio sequences that guide brainwave states using a simple, human-readable text format. It is a command-line tool (CLI) that can be easily integrated into other projects and workflows. SynapSeq helps users create custom soundscapes for meditation, relaxation, focus, and altered states of consciousness.
You can install SynapSeq easily using Winget (Windows), Homebrew (macOS/Linux), or by downloading a precompiled binary.
The latest precompiled binaries for Windows, macOS, or Linux can be found on the Releases page.
You can explore a wide variety of ready-to-use sequences at the SynapSeq Hub, a centralized repository of community-contributed sequences for meditation, focus, relaxation, and more.
Write your sequence in a .spsq file using the
documented syntax, then run:
synapseq my-sequence.spsq output.wav
You can also play sequences directly without generating a
file using the -play flag (requires
ffplay to be installed):
synapseq -play my-sequence.spsq
See the documentation for detailed syntax and examples.
SynapSeq outputs 16-bit stereo WAV files by default. You can
also export directly to MP3 format using the
-mp3 flag, or pipe raw audio to other tools for
playback or conversion.
At the moment, there are no plans to develop an official Graphical User Interface (GUI) for SynapSeq. The community is free to create GUIs that use SynapSeq as their engine.
Binaural beats occur when two slightly different frequencies are played in each ear. The brain perceives a third "beat" at the difference frequency, which can help entrain brainwaves to a desired state. Headphones are required for binaural beats to work.
Monaural beats are created by mixing two frequencies together before playback. The resulting beat is physically present in the audio and can be perceived without headphones, though headphones may enhance the effect.
Isochronic tones are single tones that pulse on and off at regular intervals. This rhythmic stimulation can entrain brainwaves and is effective with or without headphones.
For most people, brainwave entrainment is considered safe when used responsibly. However, some individuals (such as those with epilepsy, heart conditions, or neurological disorders) should consult a medical professional before using any entrainment software.
General tips:
Brainwave entrainment is a subtle process that varies from person to person. Several factors can affect your experience:
Equipment & Technical Issues:
Tips for better results:
No. There is no scientific evidence that brainwave entrainment can reproduce or simulate the effects of drugs, medications, or psychoactive substances. Brainwave entrainment can help with relaxation, focus, meditation, and sleep, but cannot induce drug-like states.
Scientific research on brainwave entrainment has produced mixed results. Some studies suggest benefits for relaxation, focus, meditation, and sleep, but effects are generally modest and vary from person to person. There is no broad scientific consensus that brainwave entrainment produces strong or universal effects.
Yes. SynapSeq can be integrated in two main ways: either as a standalone CLI tool or as a native Go library. SynapSeq is licensed under GPL v2.
You may freely use the CLI or Go library in any project, but if you modify or distribute the SynapSeq source code itself, your changes must also be released under GPL v2.
Yes, you can sell audio tracks generated with SynapSeq. However, you are responsible for ensuring that your sequence files and any background sounds used do not infringe on third-party copyrights.
SynapSeq can export directly to MP3 format using the
-mp3 flag. Important: You must
have ffmpeg installed and available in your
system PATH for this to work.
synapseq -mp3 my-sequence.spsq output.mp3
Note: MP3 is a lossy format that reduces audio quality due to compression. For archival purposes or maximum fidelity, consider keeping WAV files alongside MP3 versions. Use high bitrate (at least 320 kbps) for best results.
Choose your platform and start generating brainwave sequences
Recommended: Windows Package Manager
winget update
winget install synapseq
Don't know what winget is? Click here
Recommended: Homebrew
brew tap synapseq-foundation/synapseq
brew install synapseq
Don't have Homebrew installed? Get it here
Ready to create your first brainwave sequence? Check out the documentation to learn the SPSQ syntax, explore examples, and discover how to craft immersive audio experiences.