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Mixbeat

XenoxYT opened this discussion
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Adding a way to add a Beat (Not pulse) effect to the Backround (Or how it is called now). It is implemented in SbagenX (Repository is currently not available anymore).

3 replies

  1. XenoxYT replied

    The feature could get defined as a effect like this (Now comes a example preset):

    example
    noise pink effect beat 10 intensity 40 amplitude 15

    example2
    ambiance test effect beat 20 intensity 70 amplitude 30

    Now with waveforms (Modulation gets applied on top of the effect)
    example3
    waveform square ambiance test effect beat 40 intensity 60 amplitude 10

    if the custom waveforms gets Implemented:

    @waveform example 0 20 50 70 30 80 100 20 0

    example4
    waveform example noise pink effect beat 8 intensity 30 amplitude 30

    This effect was describes as a idea from the original creator of sbagen (It can be found in the Todo file of sbagen) and it would allow to create a binaural effect out of every ambiance and noise.

    Hope this helps to understand the effect I suggest.

  2. ruanklein replied

    Adding a way to add a Beat (Not pulse) effect to the Backround (Or how it is called now). It is implemented in SbagenX (Repository is currently not available anymore).

    Thanks for the suggestion.

    At the moment, the existing effects already cover the main use cases within SynapSeq. Effects in general are considered secondary elements, mainly intended to add variation and avoid overly monotonous sessions, rather than being central to the entrainment process itself.

    The closest behavior to what you described can already be approximated using the current modulation and pan effects.

    For now, this suggestion will remain open, but since it overlaps with existing capabilities, it is not a priority for upcoming releases.

  3. ruanklein replied

    This has now been implemented with a new effect called shift.

    The shift effect can be applied to any track type, including tones, noise, ambiance, and music. It works by converting the processed portion of the source to mono and frequency-shifting the resulting signal in opposite directions for each stereo channel:

    • Left channel: +shift/2 Hz
    • Right channel: -shift/2 Hz
    • intensity controls the mix between the original and processed audio.

    For example, shift 10 shifts the processed signal by +5 Hz on the left and -5 Hz on the right, producing a total 10 Hz separation between the channels.

    With a pure tone, this closely resembles a traditional binaural effect because each ear receives a different frequency. With complex sources such as music, ambiance, or noise, however, the entire spectrum is shifted. Technically, the result is therefore closer to a stereo spectral divergence than a pure binaural beat.

    For example:

    noise pink effect shift 10 intensity 40 amplitude 15
    ambiance rain effect shift 8 intensity 60 amplitude 30
    music meditation effect shift 6 intensity 50 amplitude 25
    tone 200 effect shift 10 intensity 100 amplitude 20
    

    The effect is best experienced with headphones.

    So this should cover the main use case originally suggested here, while also making the effect available to music and tone tracks.

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